Thingiverse, one of the oldest and most visited libraries of downloadable 3D-print files, is being repositioned around creator monetisation, human-led curation and stricter handling of AI-generated uploads after its acquisition byMyMiniFactory(MMF).
Romain Kidd, the newly appointed chief executive of Thingiverse and former MMF CEO, said the platform remains large by any consumer internet measure: “8 million plus users”, “over 6 million” uploaded objects and roughly “70 plus million page views per month”.
A vast library, little momentum
Thingiverse, founded in 2008, built its scale as a default index for printable objects during the early growth of desktop fused-filament fabrication. Yet creators and users have complained for years about weak search, inconsistent discovery and limited progress under successive owners. Ultimaker, which bought the property from MakerBot, operated Thingiverse as a separate business in the Netherlands prior to the sale. Kidd said the acquisition closed on January 30, with a relaunch tied to a February 12 announcement and a community AMA scheduled for February 17.
Kidd is running Thingiverse with a lean team and a distributed footprint. He said a three-person leadership group is joining from MyMiniFactory, alongside a ten-person Netherlands-based team focused on technology and marketing. “HQ is indeed on Rivington Street,” he said, describing a London base for leadership and a remote-first operating model. The company expects a strong US orientation in user attention, reflecting the geographic concentration of hobbyist FDM printing.
The strategic logic for the deal rests on a gap between hardware adoption and content economics. Kidd pointed to rapid expansion in low-cost FDM hardware, singling out Bambu Lab as an example of innovation that has pushed volumes higher. He cited an industry run-rate of about 5mn machines sold per year, then argued that the “content side” has not kept pace for FDM users. MyMiniFactory has focused on resin printing and tabletop gaming. Thingiverse is intended to push into broader creator segments, with engineering and functional-print categories positioned as the initial centre of gravity.
Discovery first: search, categories and human curation
Discovery is the first operational priority. Rees Calder, Thingiverse’s new chief marketing officer, said the existing tools “just don’t work”, attributing poor outcomes to weak category structure and limited human intervention in what users see. He said the new team plans to rebuild category pages and introduce curation methods that lift high-quality work and reduce the odds that low-effort uploads sit on the front page for weeks. The objective is to surface relevant designs by community, rather than forcing users through a single, blunt search bar.
That discovery work is now tied to a firmer line on automated and low-quality AI-generated content. Kidd said the “share of AI-generated content” had risen prior to the acquisition and will be targeted immediately. The first visible change is a homepage reset intended to reduce what he called “cheap, low-quality content” from automated pipelines. “We’re removing the AI content from the homepage,” he said, describing it as a change that can be executed within the first week. Calder said the company expects to combine manual review with community reporting, and to focus enforcement on accounts rather than individual files, using behavioural signals such as mass uploads in short time windows.
AI uploads: tagging, filtering and a homepage reset
Source: 3D Printing Industry