Lionsgate and Saber Interactive officially confirmed the long-rumouredJohn Wickvideo game duringPlayStation's 12 February State of Play showcase. The title is positioned as a narrative-driven, third-person action game for PlayStation 5, Xbox Series X|S and PC.

The project marks the franchise's most ambitious step into gaming, moving beyond 2019's tactical spin-offJohn Wick Hex. This time, developers are promising a cinematic experience designed to match the scale and intensity of the billion-dollar film series.

According to the official reveal, the story will take place before the events of the first 2014 film, during anearlier phase of John Wick's career. Developers describe the setting as a key chapter in his life that has only been referenced in the movies, allowing creative expansion without disrupting established canon.

This prequel direction provides space to explore Wick at the height of his physical and professional abilities. By stepping into his prime years, the game can deliver more expansive action scenarios than the 'retired' assassin audiences first met on screen.

Saber Interactive confirmed the project is being built as a full AAA single-player experience rather than a multiplayer or live-service model. Thestudio has stated it is working closely with Lionsgate and membersof the film's creative team to preserve tone and authenticity.

That collaboration is significant given the franchise's identity rests heavily on choreography and atmosphere. Translating that precision into gameplay mechanics will likely determine whether the title stands out among other licensed adaptations.

Although detailed gameplay footage has not yet been released, the developers have emphasised fluid movement and close-quarters 'gun-fu' combat. The franchise's reputation for tactical reloads, weapon transitions and choreographed takedowns suggests a system built around rhythm and timing rather than chaotic shooting.

Industry observers note that few action games have fully captured the disciplined firearm choreography seen in the films. If executed properly, the John Wick video game could redefine how cinematic combat translates into interactive form.

Fan reactions across X (formerlyTwitter) highlight both excitement and anxiety about the project's ambitions. One widely shared post read:

John Wick gameplay is either going to redefine combat systems or ruin every other game for me.

Source: International Business Times UK