by Megan Redshaw,Childrens Health Defense:
A video game billed as a “‘vaccine’ against disinformation” is drawing criticism from those who say the game is “unconvincing” and “unethical” because it trains children to accept a narrative instead of developing critical thinking skills. “Packaging potentially harmful information in a ‘game’ format can easily be used as a form of subliminal manipulation and censorship,” said Alex Pattakos, contributing writer to Psychology Today.
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Avideo gamebilled as a “‘vaccine’ against disinformation” is drawing criticism for the “inoculation” strategies it employs — and because its developers have ties to government and military entities, Big Tech and theGates Foundation.
“Bad Vaxx,” launched last year, promises to help kids “build resilience against vaccination misinformation.”
Users can play as a pro-vaccine “hero” or an anti-vax “villain.”
Scientists who created the game said players demonstrated a greater ability to “spot manipulation techniques in social media posts,” and were less likely to share “manipulative content” on social media.
The game’s developers published their findings last year inScientific Reports. The study concluded that the game was successful in increasing players’ “resilience to vaccine misinformation.”
Critics accused the game of intentionally reinforcing establishment vaccine narratives instead of helping players develop critical thinking skills.
“Teaching people, especially young people, what to think rather than how to think is problematic and obviously suspicious,” saidAlex Pattakos, Ph.D., contributing writer to Psychology Today.
Source: SGT Report